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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Summary

This chapter demonstrated how to make a single-player game a multiplayer game in Unreal. The content we introduced in this chapter focuses on learning essential concepts and methods to follow to solve common multiplayer game issues. The knowledge you gained from this chapter can be a starting point that will help you continue learning about advanced multiplayer game development in the future.

In the first section, we introduced the concepts of single-player, local multiple, and network multiplayer games so that you got a basic sense of what is required for multiplayer gameplay.

Then, you learned how to launch the Pangaea game with two players (one listen server and one client) in the editor. Based on that, we explained multiplayer game net modes as well as identified some issues associated with multiplayer gameplay.

To solve issues in the multiplayer version game, you learned to use RPCs to notify the server and the other clients of attack actions, replicate actor...

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