Summary
In this chapter, we learned how to export free MoCap animations from the Mixamo library and import them into UE. We learned how to find some animation and MoCap assets on the Unreal Engine Marketplace and import them into our project. We then learned how to set up retargeting on both the Mixamo xbot skeleton and the MetaHuman skeleton. Finally, we retargeted a whole set of MoCap animations to the MetaHuman skeleton.
With this knowledge, you can find and share MoCap and other animation assets between different humanoid characters and you can let your creativity run free. Next, we will learn how to combine and edit this MoCap content on our female MetaHuman.