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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Toc

Time for action

Our awesome game has been sitting there not getting awesome, so let's start expanding it with some Blueprints of our own.

The first thing we will do is add a sprint button for our character. This will cover a lot of the things we've discussed in this chapter, as well as the previous one:

  1. Go back to the main editor window.
  2. Go to Edit | Project Settings, and scroll down to the Engine section.
  3. Click on the Input subsection.
  4. Press the plus sign next to Action Mappings and name the new one Sprint.
  1. Assign it a key of Left Shift:
  1. Close the Project Settings page and go back to out ThirdPersonCharacter's main blueprint window and the Event Graph tab.
  2. Right-click and type Sprint. Our custom input event will show up as an option:
  1. Now, go to the Components tab on the left and drag the Character Movement component out into the main window to create a...
You have been reading a chapter from
Unreal Engine 4 Game Development Quick Start Guide
Published in: May 2019
Publisher: Packt
ISBN-13: 9781789950687
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