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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Placing an SWF on a BSP using Render to Texture


Once an SWF is imported, it usually displays full screen. This can be changed so the SWF is drawn on a BSP surface (or CSG Additive surface really) anywhere in the level you like. In this recipe we will use a simply skinned Slider built upon a CLIK component, set it on a BSP surface, and ensure it still operates when triggered. The biggest problems for SWF displayed on a BSP surface are to do with the cursor having to track just the surface of the BSP, not the whole screen (so you may face registration problems), and getting the SWF to take focus. There are simple solutions to both of these issues.

How to do it...

  1. Import to a new package the provided file BSPSlider.SWF, and save its new package as BSPSlider.UPK. In the same package in the Content Browser, right-click and choose New TextureRenderTarget2D . Call this BSPSlider.Texture.SWFtoBSP (or anything you want). All this does is serve as a placement proxy for the SWF. Right-click on it and...

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