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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Introduction


Formerly, UI implementation was done in UDK using UIScenes , a part of the Canvas tool. These were internally integrated in the editor but in some ways limited (although it is possibly a shame UIScenes were deprecated completely). Scaleform Corporation, just before it was acquired by Autodesk, paired up with Epic Games to allow Flash based .SWF content to be imported into UDK. This allows designers access to the timeline-based, vector-based graphic animation Flash permits, and also access to ActionScript commands that drive cursors, button rollovers, clicking actions, and user input. Additionally, adding the Scaleform GFx Media Player extension within Flash provides a way for designers to preview how the UI content will look in game directly as they work, since they don't have to export, compile and build their game, and so forth.

The overall design process incorporating Scaleform for UI is to come up with a plan for the UI features, then do the art (or at least placeholder art...

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