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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Chapter 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet

This chapter deals with Kismet, which enables level designers to provision the actors in their scene with functionality driven by events and actions. Our goal is to hone in on a few of the many interesting challenges Kismet provides, and some basic understanding of the UDK editing environment is assumed.

  • Kismet UI essentials

  • Creating a simple enemy Bot

  • Event based movement of scene objects in Matinee

  • Trace actions in a shooting situation

  • Revealing and hiding scene actors during gameplay

  • Producing sounds through Kismet

  • Using Take Damage events to produce explosions

  • Understanding the usage of Named Variables

  • Tidying up Kismet networks using Sub-Sequences

  • Tidying up Kismet networks using Remote Events

  • Toggling Materials through Kismet

  • Toggling lights through Kismet

  • Animating PointLights in Matinee to mimic texture animation

  • Making a comparison following a countdown

  • Using an Integer Counter to count enemy deaths

  • Controlling node flow...

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