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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

If looks could kill

We got this far. We might as well try to kill Ethan (haha!). Here are the specifications for this new feature:

  • Looking at Ethan hits him with our line-of-sight raygun
  • Sparks are emitted when the gun hits its target
  • After 3 seconds of being hit, Ethan is killed
  • When he's killed, Ethan explodes (we get a point) and then he respawns at a new location

The KillTarget script

This time, we'll attach the script to a new empty GameController object by performing the following steps:

  1. Create an empty game object and name it GameController.
  2. Attach a new C# script to it, using Add Component, named KillTarget.
  3. Open the script in MonoDevelop.

Here's the completed KillTarget.cs script:

using UnityEngine...
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