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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Using Oculus platform and avatars

It is worthwhile, and fun, to mention at this point the rich platform networking tools provided by Oculus for their VR devices. As a Facebook organization, Oculus obviously has a keen interest in making VR an engaging social experience. With Oculus Platform SDK (https://developer.oculus.com/documentation/platform/latest/concepts/book-plat-sdk-intro/), each user can create and use a personalized identity and avatar across Oculus games and apps, and find and connect with friends, all with a respectable degree of security and authentication.

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