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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
Languages
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems FREE CHAPTER 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Summary

This chapter introduced you to many methods that will improve your scripting practices in the Unity Engine and to improve performance if (and only if) you have already proven some scripts are the cause of a performance problem. Some of these techniques demand some forethought and profiling investigation before being implemented since they often come with introducing additional risks or obfuscating our code base. Workflow is often just as important as performance and design, so before you make any performance changes to the code, you should consider whether or not you're sacrificing too much on the altar of performance optimization.

We will investigate more advanced scripting improvement techniques later, in Chapter 8, Masterful Memory Management, but let's take a break from staring at code and explore some ways to improve graphics performance using a pair of...

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