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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Background music


The first part of audio that we will cover will be the background music. Having music in your background can set the mood of a scene, keep the player entertained on a subconscious level, or even be gameplay mechanics that the player interacts with. We will create a dynamic system that will allow us to play songs randomly or in a playlist style.

Creating a random system

The first step in creating our background music system will be to create a new C# script and name it BG_Music_Manager. Before we start scripting, add the using statement to the top of the script using the other using statements:

Using System.Collections.Generic;

We will need the using statement so that we can use lists. Next, we will create a few variables and add these to our script:

public List<AudioClip> SongList = new List<AudioClip>();
public float bgVolume = 1.00f;
public int curSong = 0;
public int ranMin, ranMax;
public bool playRandomly = false;

Our first variable is a list of audio clips, which...

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