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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Creating the ragdoll object


We will create the ragdoll prefab using our female zombie character. We need to make a few changes to the scene before we add the character model:

  1. Delete the Sphere and Cube objects.

  2. In the Hierarchy panel, select the groundPlane game object.

  3. In the Inspector panel, set the groundPlane object's Transform Scale field's X and Z values to 0.5.

  4. In the Project panel, click on the FBX_Imports folder to view its contents in the Assets panel.

  5. In the Assets panel, locate zombie_f and drag it into the Hierarchy panel, instancing it in your scene.

    Note

    In previous chapters, we have already created an enemy character prefab from this model, but for the ragdoll prefab we do not need the character controller, animator controller, or behavior script, so it saves time to just create the ragdoll from the source model.

The female zombie model will load in the scene with the default material. We can add the correct material next.

Assigning the material

Adding the right material will make...

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