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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – the setup

As we have done in the previous two chapters, we will need to create a new project so that we can create our next game. Obviously, the first thing to do is to start a new Unity project. For organizational purposes, name it Ch3_TankBattle_CS.

  1. This project will also grow to become much larger than our previous projects, so we should create some folders to keep things organized. For starters, create six folders. The top level folders will be the Models, Scripts, and Prefabs folders. Inside Models, create Environment, Tanks, and Targets. Having these folders makes the project significantly more manageable. Any complete model can consist of a mesh file, one or more textures, a material for every texture, and potentially dozens of animation files.
  2. Before we go too far, it is a good idea to change your target platform to Android, if you haven't already done so. Every time the target platform is changed, all of the assets in the project need to be re-imported...
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