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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Adding Transparency and Emission maps to a material


The Emission property can be used to simulate a variety of self-illuminated objects, from the LEDs of mobile displays to futuristic Tron suits. Transparency, on the other hand, can make the diffuse color of a material more or less visible. In this recipe, you will learn how to configure these properties to produce a toy's cardboard packaging that features a plastic case and glow-in-the-dark text.

Getting ready

For this recipe, we have prepared a Unity package containing a prefab made of a 3D object, its material, and its respective diffused texture map (in PNG format). All files are in the 1362_04_04 folder.

How to do it...

To add transparency and color emissions to a material, follow these steps:

  1. Import TransparencyEmission.unitypackage to your project. Select the DIFF_package texture from the Assets folder, in the Project view. Then, open it in your image editor.

  2. First, we will add transparency to the image by deleting the white areas around...

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