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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Interfaces and menus


Menus are most commonly used to set up controls and to adjust game settings, such as graphics and sound, or to load saved game states. In any given game, it is crucial that the accompanying menu does not get in the way of the player diving straight into the game or any of its settings. When we think of a great game, we always remember it for the actual game itself, rather than the menus—unless they were especially entertaining, or especially badly designed.

Many games seek to tie the menu of their game with the game's design or themes. For example, in 2D Boy's excellent World Of Goo, the cursor is changed to the form of a goo ball with a trail that follows it in the menus and game, tying the game's visual concept with its interface:

This is a good example, as the game itself is already giving the player something akin to its core mechanics to toy with as they navigate through the opening menu.

In Media Molecule's LittleBigPlanet, this concept is taken to another level by...

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