Creating a 2D, top-down game environment with Tilemap
The first thing we will accomplish to create the collection game environment is some level design. The design of the level will affect how the game plays – how fun and how challenging it is. This will not be a comprehensive dive into level design; after all, we’re making a very simple collection game.
We’ll be focusing on just one principle of level design right now – guiding the player. Since this is a 2D, top-down view, the easiest way for us to guide the player is by using shapes in the level and introducing hazards. We can only do so much with such a simple game, but the principles can be applied to larger and more complex games.
Visualizing design isn’t everyone’s strong suit – we all need creative help and inspiration sometimes. And while a Game Design Document (GDD) is good at describing things, it can only convey so much in so many words. As they say, a picture is worth...