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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Using Cinemachine ClearShot to switch cameras to keep the player in shot

Cinemachine is a suite of tools that sets up a suite of cameras that improves player capture for dynamic view or improved cutscenes. This recipe implements Cinemachine ClearShot to switch cameras to keep the player within shot. We'll do this by specifying the spine of the human character, which should be kept in the center of the shot as much as possible, and the AI system will decide which camera to select that meets these criteria:

Figure 11.19 – An example of the recipe with the Cinemachine ClearShot component
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