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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Exploring Unity's Particle Pack and reusing samples for your own games

Unity has published a great demonstration of particle system effects as a package on the Asset Store. While it's fine to explore the samples, by looking at the GameObjects in the scene and the asset files in the Project window, we can exploit these free resources and adapt them for our own projects.

In this recipe, we'll explore the sample scene and create two versions of a new scene. One will give the effect of fire on the ground, while the second will look like a flaming torch attached to a concrete wall. In both cases, we'll make use of fire prefabs from the Unity examples:

Figure 14.6 – Part of the Unity Particle System demo scene
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