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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Enabling virtual reality for your platform

    The Diorama scene we created in the previous chapter was a 3D scene using the Unity default Main Camera. As we saw, when you pressed Play in the Unity Editor, you had the scene running in the Game window on your 2D computer monitor. We will now enable the project and scene so that it runs in virtual reality. These first couple of tasks are similar, regardless of which device you are targeting:

    • Setting the target platform for your project builds
    • Installing the XR plugin for our device
    • Installing the XRI package
    • Creating a VR enabled XR Rig camera rig

    We'll take care of these details now. After doing this, you'll need to set up your Unity project and development system software, depending on your specific target. This will include completing the following tasks, which we'll cover on a case-by-case basis in the rest of this chapter:

    • Ensuring...
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