Technical requirements
This chapter assumes that you have not only completed the game project from the previous two chapters, but also have a good, basic knowledge of C# scripting generally, though not necessarily in Unity.
The completed TwinStickShooter
project can be found in the book companion files in the Chapter03/End
folder. Most assets for this game (including sound and textures) were sourced from the freely accessible site, OpenGameArt.org. Here, you can find many game assets available through the public domain or creative common licenses.