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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Creating a movable NavMesh Obstacle

Sometimes, we want a moving object to slow down or prevent an AI NavMeshAgent controlled character passing through an area of our game. Or, perhaps we want something like a door or drawbridge to sometimes permit travel, and not at other times. We can't "bake" these objects into the NavMesh at Design-Time, since we want to change them during Run-Time.

While computationally more expensive (that is, they slow down your game more that static non-navigable objects), NavMesh Obstacles are components that can be added to GameObjects, and these components can be enabled and disabled like any other component.

A special property of NavMesh Obstacles is that they can be set to "carve out" areas of the NavMesh, causing NavMeshAgents to then recalculate routes that avoid these carved out parts of the mesh.

In this recipe, you&apos...

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