Introduction
Torque 3D provides complete access to how the mouse functions—from the standard input that any application provides, to tracking relative movements while the mouse pointer is hidden. This allows for its use in a variety of games, from a first-person shooter to a role-playing game. In this chapter, we discuss setting up the mouse beyond the default first-person shooter control scheme that Torque 3D ships with, as well as how to use the mouse to interact with the 3D environment.
Torque 3D also provides a variety of options when it comes to manipulating the virtual camera used to render its 3D environment. In this chapter, we will discuss the various camera types and their control by both the user, and automatically by the game.