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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Creating a surface

Just as in OpenGL, presenting the final render output to the screen needs support from the windowing system and is platform-dependent. For this reason, the Vulkan Core API does not contain functions to render the final image to the screen. Those functions and types are extensions. For this recipe, we’ll use the VK_KHR_surface and VK_KHR_swapchain extensions. We will cover only the Windows case here and use the VK_KHR_win32_surface extension.

In this recipe, you will learn how to create a surface for presenting the final output of your rendering.

Getting ready

The first step in the process of rendering an image onto the screen starts with the creation of a VkSurfaceKHR object. Since this object is needed while reserving queues from a physical device, this step is done after the instance has been created but before the physical devices are enumerated and before the device is created, as the device needs information about which queue families we will...

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