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The FPGA Programming Handbook

You're reading from   The FPGA Programming Handbook An essential guide to FPGA design for transforming ideas into hardware using SystemVerilog and VHDL

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805125594
Length 550 pages
Edition 2nd Edition
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Authors (2):
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Guy Eschemann Guy Eschemann
Author Profile Icon Guy Eschemann
Guy Eschemann
Frank Bruno Frank Bruno
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Frank Bruno
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introduction to FPGA Architectures FREE CHAPTER 2. FPGA Programming Languages and Tools 3. Combinational Logic 4. Counting Button Presses 5. Let’s Build a Calculator 6. FPGA Resources and How to Use Them 7. Math, Parallelism, and Pipelined Design 8. Introduction to AXI 9. Lots of Data? MIG and DDR2 10. A Better Way to Display – VGA 11. Bringing It All Together 12. Using the PMOD Connectors – SPI and UART 13. Embedded Microcontrollers Using the Xilinx MicroBlaze 14. Advanced Topics 15. Other Books You May Enjoy
16. Index

Creating FPGA designs

At the heart of every design are the modules and entities that compose it. From the testbench that’s used to verify the design to any instantiated components, they are all declared somewhere as a module or entity. For the example design that we’ll be covering in this chapter, we’ll be creating a set of underlying modules representing the functions that we can access via the buttons and switches on the evaluation board. We’ll use these switches to set values, and we’ll use five buttons to perform operations.

Project 1, Logic_ex, in Chapter 2 was our first project, so we’ll be starting our official project numbering here with project_2. Let’s look at the parts of a SystemVerilog module declaration:

module project_2
#(parameter SELECTOR,
  Parameter BITS = 16)
(input wire [BITS-1:0]          SW,
 input wire                     BTNC,
 input wire                     BTNU,
 input wire                     BTNL...
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