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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Creating a low-poly and high-poly mesh

In this section, we will be creating a low-poly and high-poly version of our mushroom model. Our current model has a very high-poly count and it's always good practice to decrease your poly count if possible, especially when working on video game assets, the reason being that high-poly counts will increase RAM usage and will also slow down your Blender project. It will also increase render times. High-poly meshes are also much more difficult to rig if needed. Let's see how we can do this.

Duplicating our models

Let's start by creating duplicate copies:

  1. Ensure you are in the Layout workspace by clicking the Layout tab at the top of the interface.
  2. Click on your mushroom model in the 3D Viewport to select it.
  3. Let's take a moment to rename our mushroom in the outliner if you have not done so already. Double-click the object name in the Outliner window and rename it Mushroom.

Figure...

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