Creating a low-poly and high-poly mesh
In this section, we will be creating a low-poly and high-poly version of our mushroom model. Our current model has a very high-poly count and it's always good practice to decrease your poly count if possible, especially when working on video game assets, the reason being that high-poly counts will increase RAM usage and will also slow down your Blender project. It will also increase render times. High-poly meshes are also much more difficult to rig if needed. Let's see how we can do this.
Duplicating our models
Let's start by creating duplicate copies:
- Ensure you are in the Layout workspace by clicking the Layout tab at the top of the interface.
- Click on your mushroom model in the 3D Viewport to select it.
- Let's take a moment to rename our mushroom in the outliner if you have not done so already. Double-click the object name in the Outliner window and rename it
Mushroom
.