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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Cleaning up

I hope that you have absorbed some Swift syntax and gained an overview of Swift and SpriteKit. It is time to make room for our own game; let's clear all of that demo code out! We want to keep a little bit of the boilerplate, but we can delete most of what is inside the functions. To be clear, I do not expect you to understand this code yet. This is simply a necessary step towards the start of our journey.

Firstly, we will remove the Hello, World text from the demo. Open the file GameScene.sks from the project navigator in Xcode. You will see a gray layout view with Hello, World written in the middle. Simply click anywhere on the Hello, World text and press your delete key to remove it. Make sure you save your file before moving on.

Secondly, please replace all of the code from your GameScene.swift with the following code:

import SpriteKit 
 
class GameScene: SKScene { 
    override func didMove(to view: SKView) { 
    } 
} 

Once your GameScene.swift looks like the preceding code, you are ready to move on to Chapter 2, Sprites, Camera, Actions! The real fun begins now!

You have been reading a chapter from
Swift 3 Game Development - Second Edition
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781787127753
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