The Fundamentals of Topology
In the previous chapter, we learned about the Blender UI and how we work on objects within Blender using Edit Mode and Object Mode. In this chapter, we will start on the basics of 3D modeling by forming an understanding of what topology is. Topology is a method that is the building block of all modeling and determines the composition of the faces and edges in a mesh. It determines the shape of an object and how many triangles it has. It determines the way that it will deform, and how materials are applied to it. Without good topology, rigging, UV unwrapping, and soft body simulations are all made far more difficult. We will understand these terms and learn why they are important in Chapter 3 and Chapter 4.
Regardless, first, we must build a basic understanding of topology. In this chapter, we will learn how to manipulate topology to achieve the shape we want. Then, we will learn how to merge separate topologies into each other. Finally, we will learn...