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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program 2. Give It Some Structure – Building the Game Framework FREE CHAPTER 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Chapter 7. Rediscovering Fire – Common Game Design Elements

Video games are getting more and more intricate every day. It seems that innovative ideas are on the rise, especially with the increasing popularity of indie games, such as Minecraft and Super Meat Boy. While the game ideas themselves are getting more and more abstract, at least on the outside, the rigid skeleton behind the pretty skin that keeps it standing and helps it retain shape is still taking the place of the lowest common denominator in the eyes of game developers. Even if the focus of the game centers around two unicorns who spend their free time smoking fairy dust and helping Dracula make muffins so that Neptune doesn't blow up, that concept coming to life is going to depend greatly on the underlying logic of the game before anything else. If there are no entities in the game, there are no unicorns. If the entities are simply bouncing around a black screen, the game is not engaging. These are the...

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