Creating realistic eyebrows with hair particles
The most realistic way to create hair for our sculptures is by using a particle system. Particles are useful in 3D software for creating hundreds of small objects in a distributed pattern. Particles can be useful for simulating specs of dust floating in the air, sparks flying off of a piece of machinery, or thousands of hair strands.
A deep dive into particles is beyond the scope of this book, so we will focus on a small introduction to how to use hair particles to create realistic eyebrows for a character.
Getting ready
For this section, we have provided an old monk character who is currently completely bald. Download the realisticEyebrows_Start.blend
file from https://github.com/PacktPublishing/Sculpting-the-Blender-Way/blob/main/Chapter09/realisticEyebrows_Start.blend.
Launch Blender, and open the .blend
file. This scene comes with the old monk character that you can see in the following image: