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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Preparing a shirt mesh for a cloth simulation

Throughout this chapter, we've explored several features for creating a shirt; we used mask extractions, the Cloth brush, and the Cloth Filter. But there is another way to create clothing for our characters that can produce more natural cloth-like results. We can use a cloth simulation to wrap clothing around our sculptures.

A cloth simulation is a technique that predates the Cloth brush and the Cloth Filter. Fundamentally, it's a similar idea – the computer uses a set of parameters to apply physics to a mesh so that it behaves like cloth. There are several benefits to simulating cloth: we can specify edges that will be sewn together, we can make the simulation collide with the surface of the sculpture, and we can run the simulation across the entire mesh at once.

In this section, we will learn how to prepare a mesh so that it is compatible with a cloth simulation.

Getting ready

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