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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Understanding when you're ready for multiresolution

We took a brief look at the multiresolution workflow in the Exploring the most powerful sculpting mode – multiresolution section of Chapter 2, Overview of Blender's Sculpting Workflows. We learned that multiresolution is the best way to create highly detailed sculptures. Of course, there is a problem with multiresolution; it requires us to commit to a particular shape and create a topology that supports this shape.

The earliest stages of the sculpting workflow are all about deciding what that shape is going to be. However, it can be difficult to know when you've gone far enough and whether you're ready to start the multiresolution stage. If you switch to multiresolution too early, you might end up being unable to add large additional details to the model. However, if you switch to multiresolution too late, then some of the details that you've already sculpted could be lost in the transition.

In...

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