Recapturing details from the previous mesh
Sometimes, we lose details during the transfer between the Voxel Remesher stage and the multiresolution stage of the sculpting process. As you practice sculpting further, you'll become a better judge of which details will transfer and which ones will be lost.
Ideally, we would always make perfect decisions about when to make the switch and no details would be lost at all. However, sometimes, it would be nice if we could recapture the lost details without having to redo any of our sculpting work. As it turns out, this is actually possible using a Shrinkwrap modifier and a special feature of the Multiresolution modifier called Reshape.
In this section, we'll try using this workflow to recapture specific details.
Getting ready
Download the example recaptureDetails.blend
character file from https://github.com/PacktPublishing/Sculpting-the-Blender-Way/blob/main/Chapter05/recaptureDetails.blend.
Launch Blender and open the...