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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Creating a base mesh with box modeling

This book focuses on sculpting workflows, but sculpting is just one of many techniques we can use for modeling in 3D software. We can augment our sculpting workflow with other techniques as we block out the shapes for a base mesh. A classic style of modeling that will be useful to us is box modeling. Box modeling is one of the oldest styles of 3D modeling. It's fairly straightforward; we start with a primitive shape (usually a cube), and then use a small set of tools to extrude, inset, and add edge loops to the model to begin modeling out the major forms of the object.

Getting ready

For this section, we'll use the General preset to create a new project, since we will be working with Blender's modeling tools instead of the sculpting tools. Choose File | New | General to create a new Blender project with the General preset. Once we have a fresh scene, we can try out a new type of Interaction Mode called Edit Mode, which we can...

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