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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Chapter 4: How to Make a Base Mesh for a 3D Sculpture

The sculpting workflow has two distinct parts. In the first part, we create the major forms of the sculpture, such as the torso, legs, arms, fingers, head, nose, ears, and mouth. In the second part, we create the minor forms and details of the sculpture, such as the tight creases of the sculpture's lips, fingernails, wrinkles, skin pores, scars, and more.

The mesh that we create in the first phase is known as a base mesh. A base mesh is a model with simple geometry that supports all of the major forms that we want to have in our final sculpture. Once we have a base mesh, we can enter the second phase with the powerful multiresolution workflow and begin adding details to the model. We will learn all about this second phase in Chapter 5, Learning the Power of Subdivision and the Multiresolution Workflow.

Creating major forms of the model can be done in numerous ways. One way is to begin with a basic sphere and sculpt in...

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