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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

One tired animator

Oh, yeah – we’re animating a unicycle, by the way.

Figure 3.1: The unicycle

Figure 3.1: The unicycle

Animating a unicycle will be more challenging than the ball we animated in the previous chapter. It can bounce and roll but it will also need to steer and lean in the direction of its movement. It is also made up of multiple movable parts, so you’ll need to pay closer attention to what you have selected.

This particular unicycle will move down the provided course sans rider. Imagine that it has come to life on its own, or perhaps there’s an invisible person sitting on the saddle. Even without a rider, a unicycle can still be thought of as a character by itself!

The connected parts of our unicycle

Our unicycle model comprises four objects. These objects are “connected” via the use of parenting and constraints, a topic we shall cover in greater detail in the next chapter. For now, all you need to know is that the...

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