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Python Projects for Kids

You're reading from   Python Projects for Kids Unleash Python and take your small readers on an adventurous ride through the world of programming

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Product type Paperback
Published in Apr 2016
Publisher Packt
ISBN-13 9781782175063
Length 192 pages
Edition 1st Edition
Languages
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Author (1):
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Jessica Ingrassellino Jessica Ingrassellino
Author Profile Icon Jessica Ingrassellino
Jessica Ingrassellino
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Table of Contents (13) Chapters Close

Preface 1. Welcome! Let's Get Started 2. Variables, Functions, and Users FREE CHAPTER 3. Calculate This! 4. Making Decisions – Python Control Flows 5. Loops and Logic 6. Working with Data – Lists and Dictionaries 7. What's in Your Backpack? 8. pygame 9. Tiny Tennis 10. Keep Coding! A. Quick Task Answers Index

Creating an outline of game parts


We are going to work on this game in four sections. The sections of the game are as follows:

  • Section 1: imports, globals, and drawings

  • Section 2: moving the paddles

  • Section 3: moving the ball

  • Section 4: draw screen and track the score

Create a file called tiny.py in your text editor. Then, type the following lines into your tiny.py file:

# imports, globals and drawing

# moving the paddles
# moving the ball
# keeping score

Once you are done typing the preceding lines, save your file. This file now provides a general outline of the work that needs to be done to create your game. Here is how your file will look:

We are following one particular approach to making this game of Tiny Tennis. It is important to note that there are MANY possible ways to write this game code. The way we are doing it here allows us to review all of the concepts that we learned along the way in this book. At the end of this chapter as well as in the next chapter, we will discuss some more...

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