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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Understanding 3D space


In Chapter 1, Getting Started with Processing 2, you learned about the coordinate system in Processing. In this recipe, we'll take a look at the third dimension, and draw objects in a 3D space.

How to do it...

The first thing you'll need to do is to import the OpenGL library. This will enable you to use the third dimension. You've done this before in the Drawing curves recipe, in Chapter 2, Drawing Text, Curves, and Shapes in 2D. Go to Sketch | Import Library | OpenGL to import the library using the following code:

import processing.opengl.*;

The next thing we need to do is declare two variables, right before the setup() function, and give them some values. Note that the size() function is a little different from the examples in Chapter 2.

float depth;
float zSpeed;

void setup()
{
  size( 640, 480, OPENGL );
  
  depth = 0;
  zSpeed = -1; 
}

The first thing we'll do inside draw() is change the value of the depth variable, so we can use it for animation. The following piece...

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