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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Siemen Lens Siemen Lens
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Creating a scene in our Viewport

Let’s start this chapter off by making a simple scene in our Viewport. We will do this in Edit Mode in the Viewport:

  1. To do this, let’s go to the Layout workspace and press Tab to enter Edit Mode. Alternatively, you can also choose to enter Edit Mode via the button shown in Figure 11.1.
Figure 11.1: Mode selection

Figure 11.1: Mode selection

  1. For this exercise, we will take three Suzanne primitives and place them around our Blender Viewport. We went with the scene you can see in Figure 11.2.
Figure 11.2: The Viewport

Figure 11.2: The Viewport

  1. The next step is to join these models together by selecting all the models and clicking Join from the Object Context menu, as you can see in Figure 11.3.

Alternatively, you can also use the Ctrl + J shortcut.

Figure 11.3: Object Context Menu | Join

Figure 11.3: Object Context Menu | Join

  1. Now that we have completed our scene, we can head to the Geometry Nodes workspace...
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