Unwrapping complex shapes
We will now use the simple unwrapping methods that we learned about to unwrap some more complex 3D models. For practice, we will unwrap the low-poly Tiger Tank turret, which can be downloaded using the link in the Technical requirements section of this book. You can see what it looks like in Figure 7.14.

Figure 7.14 – A Tiger Tank turret
This exercise will teach us all the most important principles necessary for UV-unwrapping, which will allow us to correctly UV-unwrap almost any other object:
- First, let’s create a new image with an Image Texture node, in the material on the object, and set Generated Type to UV Grid.
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Figure 7.15 – Generating an image
Applying the UV Grid texture to the object without any mapping will probably create a messy result, as shown in Figure 7.16. There is a lot of visible stretching, compression, and bending in the pattern, so the texture...