Summary
In this chapter, we introduced UV mapping as a means of applying textures to 3D models by manually or automatically unwrapping objects. We can use manual unwrapping when we need to ensure realism and are willing to invest extra time into unwrapping. We can use automatic unwrapping when realism isn’t very important, and we just need a quick UV map.
In the next chapter, we will use manual UV mapping to create Ambient Occlusion maps, which will allow us to increase the level of realism of our objects by making their shading more in tune with the environment.