The particles editor
As you might already know, Unreal Engine is built in a way that makes it looks like it is a composition of several mini editors: an editor for character animations, another for materials, one for physics, and one more for the particle system, and so on.
Cascade is the proper editor inside Unreal Engine that is responsible for creating and editing particle system assets. Accessing Cascade is as easy as any other asset-based editor, like Material Editor for example. Just by double-clicking on a particle system asset from the content browser, you will be able to launch Cascade in a second:
Once the particles editor is opened, you'll find it is designed in the same way as all other Unreal editors, with different areas that give you easy access to all the needed functionalities to achieve the goal of that editor. The good thing about Unreal is that all you want is just in front of your eyes, and you don't have to navigate through tons of huge menus with tons of...