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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Baking a navigation mesh


The enemy to be created needs to walk intelligently around the level to find and chase the player as well as to find health-restore power-ups. The AI cannot simply walk in a straight line between any two points, as there might be intervening obstacles such as walls and other characters. The AI should instead navigate around these objects when they're encountered. To achieve this in the long term, a navigation mesh should be used. This is an invisible mesh asset that Unity generates automatically to approximate all walkable, horizontal surfaces in the level, that is, surfaces classified as a floor. The navigation mesh itself contains no AI. It does not make anything walk. The navigation mesh is rather a mathematical model that contains all the necessary data that allows AI units to successfully calculate and travel a path that avoids obstacles as and when required. To generate a navigation mesh for the level, select the Navigation option from the Window tab of the...

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