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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

Using the UI Document component

As mentioned in the Parts of the UI Toolkit System section of this chapter, the UI Document component must be added to a GameObject in your scene so that the UI you’ve created can be rendered. You can do this by either adding the UI Document component to an existing GameObject or selecting + | UI Toolkit | UI Document. This GameObject will have a Transform component and a UI Document component.

Figure 18.13: The Inspector of a UIDocument GameObject

Figure 18.13: The Inspector of a UIDocument GameObject

If you do not already have a folder called UI Toolkit within your projects’s Assets folder, one will automatically be created for you. Within it, you will find a PanelSettings asset, and a folder called UnityThemes. Within UnityThemes, you will find a TSS file called UnityDefaultRuntimeTheme.tss. Your UIDocument GameObject’s UI Document component will automatically have the PanelSettings asset assigned to the Panel Settings property. However, you will need...

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