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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Exercise 8.2 – Simple obby

One of the most iconic types of Roblox game is obbies, short for obstacle courses. Throughout the years, they have increased a lot in quality. However, we will script a simple and iconic obby using data stores in this exercise.

In the previous exercise, we made a DataManager. In this exercise, we will focus on creating a game that uses the DataManager. There is a Fill In version of our simple obby with three stages. This Fill In version can be found on the GitHub page for this book:

https://github.com/PacktPublishing/Mastering-Roblox-Coding/tree/main/Exercises

Figure 8.3 – Our obby

As previously mentioned, our current obby only has three stages. This is not much. However, it is enough to understand the concept of an obby. Feel free to include additional stages.

Inside the ServerScriptService, you can find two scripts: our DataManager module and a script named KillParts. We will use the DataManager module to...

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