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LiveCode Mobile Development Beginner's Guide

You're reading from   LiveCode Mobile Development Beginner's Guide With this book and your basic programming knowledge, you'll find it easy to use LiveCode to create mobile apps for Android and iOS. A great starting point for taking the app store by storm.

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Product type Paperback
Published in Jul 2012
Publisher Packt
ISBN-13 9781849692489
Length 246 pages
Edition 1st Edition
Languages
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Author (1):
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Colin Holgate Colin Holgate
Author Profile Icon Colin Holgate
Colin Holgate
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Table of Contents (16) Chapters Close

LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. LiveCode Fundamentals 2. Getting Started with LiveCode Mobile FREE CHAPTER 3. Building User Interfaces 4. Using Remote Data and Media 5. Making a Jigsaw Puzzle Application 6. Making a Reminder Application 7. Deploying to Your Device Extending LiveCode Pop Quiz Answers Index

Time for action – trying out native location tracking


Later we will add in a feature to allow the app user to add to a set of favorite locations. For the moment, we'll just try out the basic functions. Location doesn't work in the simulators; you'll have to try this on a real device.

  1. Use the test-rig stack from above, and add a Get Location button and a location field. Make sure the location field is as wide as the card window; it will be showing three long numbers.

  2. Set the script of the button to the following:

    on mouseUp
       mobileStartTrackingSensor "location", true
       put mobileSensorReading("location", false) into field "location"
       mobileStopTrackingSensor "location"
    end mouseUp
  3. The true in the second line is the one that defines a "loose" value, and we're saying that we don't need the precision of GPS. The false in the third line is saying that we don't need detailed information to be returned.

  4. Go to Standalone Application Settings, choose your target device: iOS or Android.

  5. For iOS, set...

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