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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Let's load up them assets!

So, what is this AssetManager class that we want to take a look at? Well, according to the documentation what it does is:

Note

Loads and stores assets such as textures, bitmap fonts, tile maps, sounds, music, and so on. Visit the following link for more details: http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/assets/AssetManager.html

You might be wondering what it can do for us. Well, truthfully, it won't actually make an impact on the game we have here. The amount of assets we have isn't that large in number or size. So then, why are we looking at it? Because, later down the line, when you make your own awesome, amazing games, you will need to know about tools like this that will make your life easier!

Right now, Flappee Bee only has about seven textures with the biggest being the background which is 480 x 640 pixels in size. Having this amount of textures, of this size isn't going to cause us that much of a problem. However...

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