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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – creating a Lives game attribute


The game file to import and load for this session is 5961_06_03.stencyl.

  1. Click on the Settings icon on the Stencyl toolbar at the top of the screen.

  2. In the left-hand panel of the Game Settings dialog box, click on the Attributes option.

  3. Click on the green Create New button.

  4. In the Name textbox, type Lives.

  5. In the Category textbox, change the word Default to Scoring.

  6. In the Type section, ensure that the currently selected option is Number.

  7. Change Initial Value to 3.

  8. Click on OK to confirm the configuration.

  9. We'll leave the Game Settings dialog box open, so that we can take a closer look.

What just happened?

We have created a new game attribute called Lives. If we look at the rightmost panel of the Game Settings dialog box that we left open on the screen, we can see that we have created a new heading entitled SCORING, and underneath the heading, there is a label icon entitled Lives, as shown in the following screenshot:

The Lives item is a new game attribute...

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