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Learning Javascript Robotics

You're reading from   Learning Javascript Robotics Design, build, and program your own remarkable robots with JavaScript and open source hardware

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785883347
Length 160 pages
Edition 1st Edition
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Author (1):
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Kassandra Perch Kassandra Perch
Author Profile Icon Kassandra Perch
Kassandra Perch
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with JS Robotics 2. Working with Johnny-Five FREE CHAPTER 3. Using Digital and PWM Output Pins 4. Using Specialized Output Devices 5. Using Input Devices and Sensors 6. Moving Your Bot 7. Advanced Movement with the Animation Library 8. Advanced Components – SPI, I2C, and Other Devices 9. Connecting NodeBots to the World, and Where to Go Next Index

Looking at the Animation API


The Animation API has its own vocabulary—it may be familiar to the readers who have done some animation work. It also has a few different ways to interact with it, and we'll explore these ways before diving in and writing our own projects.

Learning the terminology

There are two parts that make up any servo animation in Johnny-Five: a target and one or more segments. The target is either a servo or an array of servos. We'll go into the programmatic differences between a servo and a servo array in our first project; the basic point is that a ServoArray object in Johnny-Five allows a logical grouping and the manipulation of multiple servos—a leg, for instance, would be a logical use of a ServoArray object.

A segment is the programmatic description of a piece of animation. It is comprised of a few pieces of information: a duration, cue points, and keyframes.

A keyframe is a description of the position of the target at a given point. A keyframe has no concept of time...

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