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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Learn Java and Android from scratch by building five exciting games

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781800565869
Length 686 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Chapter 1: Java, Android, and Game Development 2. Chapter 2: Java – First Contact FREE CHAPTER 3. Chapter 3: Variables, Operators, and Expressions 4. Chapter 4: Structuring Code with Java Methods 5. Chapter 5: The Android Canvas Class – Drawing to the Screen 6. Chapter 6: Repeating Blocks of Code with Loops 7. Chapter 7: Making Decisions with Java If, Else, and Switch 8. Chapter 8: Object-Oriented Programming 9. Chapter 9: The Game Engine, Threads, and the Game Loop 10. Chapter 10: Coding the Bat and Ball 11. Chapter 11: Collisions, Sound Effects, and Supporting Different Versions of Android 12. Chapter 12: Handling Lots of Data with Arrays 13. Chapter 13: Bitmap Graphics and Measuring Time 14. Chapter 14: Java Collections, the Stack, the Heap, and the Garbage Collector 15. Chapter 15: Android Localization – Hola! 16. Chapter 16: Collections and Enumerations 17. Chapter 17: Manipulating Bitmaps and Coding the Snake Class 18. Chapter 18: Introduction to Design Patterns and Much More! 19. Chapter 19: Listening with the Observer Pattern, Multitouch, and Building a Particle System 20. Chapter 20: More Patterns, a Scrolling Background, and Building the Player's Ship 21. Chapter 21: Completing the Scrolling Shooter Game 22. Chapter 22: What Next? 23. Other Books You May Enjoy

Arrays and ArrayLists are polymorphic

We already know that we can put objects into arrays and ArrayList instances. But being polymorphic means they can handle objects of multiple distinct types as long as they have a common parent type all within the same array or ArrayList.

In Chapter 8, Object-Oriented Programming, we learned that polymorphism approximately means different forms. But what does it mean to us in the context of arrays and ArrayList?

Boiled down to its simplest: any subclass can be used as part of the code that uses the superclass.

For example, if we have an array of Animals, we could put any object of a type that is a subclass of Animal, in the Animal array. Perhaps Cats and Dogs.

This means we can write code that is simpler and easier to understand, modify, and change:

// This code assumes we have an Animal class
// And we have a Cat and Dog class that extends Animal
Animal myAnimal =  new Animal();
Dog myDog = new Dog();
Cat myCat = new...
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