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Learning Java by Building Android  Games

You're reading from   Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788839150
Length 774 pages
Edition 2nd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (28) Chapters Close

Preface 1. Java, Android and Game Development FREE CHAPTER 2. Java: First Contact 3. Variables, Operators and Expressions 4. Structuring Code with Java Methods 5. The Android Canvas Class – Drawing to the Screen 6. Repeating Blocks of Code with Loops 7. Making Decisions with Java If, Else and Switch 8. Object-Oriented Programming 9. The Game Engine, Threads, and The Game Loop 10. Coding the Bat and Ball 11. Collisions, Sound Effects and Supporting Different Versions of Android 12. Handling Lots of Data with Arrays 13. Bitmap Graphics and Measuring Time 14. The Stack, the Heap, and the Garbage Collector 15. Android Localization -Hola! 16. Collections, Generics and Enumerations 17. Manipulating Bitmaps and Coding the Snake class 18. Introduction to Design Patterns and much more! 19. Listening with the Observer Pattern, Multitouch and Building a Particle System 20. More Patterns, a Scrolling Background and Building the Player's ship 21. Completing the Scrolling Shooter Game 22. Exploring More Patterns and Planning the Platformer Project 23. The Singleton Pattern, Java HashMap, Storing Bitmaps Efficiently and Designing Levels 24. Sprite-sheet animations, Controllable Player and Parallax Scrolling Backgrounds 25. Intelligent Platforms and Advanced Collision Detection 26. What next? Index

Chapter 1. Java, Android and Game Development

Welcome to Learning Java by Building Android Games (second edition). In this first chapter we will get straight into Java, Android and game development and by the end, we will have a great insight into what we will achieve in the book as well as have built and deployed the first part of the first game.

Also, we will look at some images and an outline of each of the six games we will develop throughout the book.

Further, we will explore and discover what is so great about Android, what exactly Android and Java are, how they work and complement each other, and what that means to us as future game developers.

Moving quickly on we will set up the required software, so we can build and deploy the outline for the first game.

In summary this chapter will cover:

  • Why choose the combination of Java, Android, and games?
  • Look at the six neat games we will use to learn Java and Android
  • How Java and Android work together
  • Setting up the Android Studio development environment
  • Building and running a blank game project on the Android emulator or a real device

Let's get started.

You have been reading a chapter from
Learning Java by Building Android Games - Second Edition
Published in: Aug 2018
Publisher:
ISBN-13: 9781788839150
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