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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Adding leaderboards and achievements


So we know why leaderboards and achievements are a good thing. The first thing we need to do here is plan our achievements. A leaderboard is a high score table, and that's it! There isn't a great deal of things we can do to make them different. The achievements, however, deserve some discussion.

Planning the Snake achievements

At first, it might seem that a really simple implementation of a really simple game, like our Snake game, isn't deep enough to have many, or even any, achievements. So what follows is a quick brainstorming session of achievement ideas:

  • Score 10, 25, 50, 100, and so on: Simply unlock achievements at different levels of high score.

  • Snake length: Simply unlock achievements at different snake lengths.

  • Cannibal: Unlock an achievement the first time the player collides with their own tail segment.

  • Collect x apples in total: Keep a tally of all the apples ever collected, and unlock achievements at significant milestones.

  • Play 10, 25, 50, 100...

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